1. Setting Up Particles System
Jump in the Dynamics
mode. Go to Particles > Create Emitter.
A volumetric spherical
particle emitter icon gets created on the grid as shown in the following image.
Click on the Animation
Preferences icon on the lower right corner. It opens the Preferences window.
Set the Playback Speed value to Real Time 24 fps and click on Save.
With the Emitter
selected, go to emitter1 attribute and Set Key the value of Rate
(Particles/ Sec) to 400 at 1st and 6th
frame, Set Key the value to 0. This action will stop the
particles emission at 7th frame onward.
Go to Volume Speed
Attributes and set the value of Away From Center to 35.
Set the value of Random
Direction to 4.
Set the value of Along
Axis to 15.
Create a ground plane.
Select the emitter followed by the ground plane and go to Particles >
With the particle system
selected, go to Fields > Gravity.
Go to gravityField1 attribute
and increase the value of Magnitude to 70.
2. Setting Up Fluid Dynamics System
Jump in Dynamics
mode. Go to Fluid Effects > Create 3D Container and draw a 3D fluid
container in the view port as shown in the following image.
Select the particles
followed by the container and go to Fluids > Add/ Edit Contents > Emit
from Object and click on the option box.
Set the Emitter name as Chunks Emitter and
click on Apply and Close button.
Go to fluidShape1 attribute
and set the value of Base Resolution to 50, Boundary X to None,
Boundary Y to –Y Side and Boundary Z to None.
Set the values of Temperature and Fuel to Dynamic
Simulation rollout, set the values of High Detail Solve to All
Grids, Substeps to 2, Solver Quality to 30,
Simulation Rate Scale to 1.5 and turn on Emit in Substeps option.
Go to Auto Resize
to turn on Auto Resize option. Set the values of Max Resolution to
500 and Auto Resize Margin to 3.
rollout, set the Boundary Draw option to Bounding box.
Go to ChunksEmitter1
attribute and set the values of Rate (Percent) to 7000 and Max
Distance to 0.700.
Attributes rollout, turn on Motion Streaks option.
Under Fluid Emission
Turbulence rollout, set the values of Turbulence and Detail
Turbulence to 1.
Under Emission Speed
Attributes rollout, set the values of Speed Method to Add and
Inherit Velocity to 1.5.
Hit the Play
button. You’ll see the simulated frame in the viewport as shown in the
With the fluid container
selected, go to Content Details > Density and set the values of Density
Scale to 0.5, Buoyancy to 0, Noise to 1 and Dissipation
rollout, set the values of Swirl to 3.
rollout, set the values of Strength to 0.250, Frequency to
0.200 and Speed to 0.100.
Hit the Play
button to see the final effect as shown in the following image.
In the next part of the series, I’ll show you how to create gasoline explosion in Maya.