Destructing Elements in Maya with PullDownIt: Part 12

Destructing Elements in Maya with PullDownIt: Part 12

Destructing Elements in Maya with PullDownIt: Part 12

Destructing Elements in Maya with PullDownIt: Part 12

Destructing Elements in Maya with PullDownIt: Part 12
Destructing Elements in Maya with PullDownIt: Part 12
Destructing Elements in Maya with PullDownIt: Part 12 Destructing Elements in Maya with PullDownIt: Part 12 Destructing Elements in Maya with PullDownIt: Part 12 Destructing Elements in Maya with PullDownIt: Part 12 Destructing Elements in Maya with PullDownIt: Part 12

Destructing Elements in Maya with PullDownIt: Part 12

Final product image
What You’ll Be Creating

1. Creating PDI Bodies

Step 1

Open Maya.

Open Maya
Open Maya

Step 2

Go to Create > Polygon Primitives > Cube and
create a cube in the perspective view port. Lift the cube above the ground
plane a little.

Create  Polygon Primitives  Cube
Create > Polygon Primitives > Cube

Step 3

With the cube selected, go to PullDownIt menu bar and click on the ShatterIt
feature
icon.

PullDownIt menu bar
PullDownIt menu bar

Step 4

In the ShatterIt feature window, set the values of Num
Centers
to 40 and Shatter Style to Uniform, and then
click on Shatter It! button. 

You’ll see the cube gets shattered as
shown in the following image.

ShatterIt feature window
ShatterIt feature window

Step 5

With the indicated chunk selected, go to PullDownIt menu bar and
click on the ShatterIt feature icon as shown in the following image. 

PullDownIt menu bar
PullDownIt menu bar

Step 6

In the ShatterIt feature window, set the values of Num Centers
to 10 and then click on Shatter It! button.

ShatterIt feature window
ShatterIt feature window

Step 7

With the indicated chunks of the mesh selected, create a new layer. Rename
the layer as Dynamic.

Rename the layer
Rename the layer

Step 8

Turn off the visibility of DynamicChunks
layer. With the rest chunks selected, create a new layer. Rename the layer as Static.

DynamicChunks layer
DynamicChunks layer

Step 9

With the Dynamic layer’s objects selected, click on Create Pdi
Body
icon.

Create Pdi Body
Create Pdi Body 

Step 10

In the Create Rigid Body
window, select the Type as Dynamic and then click on Mesh option.

Create Rigid Body window
Create Rigid Body window

Step 11

With the Static layer’s objects
selected, click on Create PDI Body icon.

Create Pdi Body
Create Pdi Body

Step 12

In the Create Rigid Body
window, select the Type as Static and then click on Mesh option.

Create Rigid Body window
Create Rigid Body window

2. Creating the Ball

Step 1

Create a spherical ball in the perspective viewport as shown in the
following image.

Create a spherical ball
Create a spherical ball

Step 2

With the ball selected, go to Translate
and with the right mouse click on, select Set Key option.

Set Key option
Set Key option

Step 3

Go to 15th frame on the timeline and translate the ball so that
it could pass through the broken dynamic chunks.

Translate the ball
Translate the ball

Step 4

With the ball selected, click on Create PDI Body icon.

Create Pdi Body icon
Create PDI Body icon

Step 5

In the Create Rigid Body
window, select the Type as Dynamic and then click on Mesh option.

Create Rigid Body window
Create Rigid Body window

3. Creating PDI Fracture

Step 1

With the dynamic chunks selected,
click on PDI Basic Fractures icon.

Pdi Basic Fractures
PDI Basic Fractures

Step 2

In the PDI Basic Fractures
window, click on Create button. It opens Set up Fracture Body
sub-window. Here set the name as Dynamic and then click on Accept
button.

Pdi Basic Fractures window
Pdi Basic Fractures window

Step 3

Increase the value of Clusterize(%) to 100 to get more
detailed fracture.

Increase the value of Clusterize
Increase the value of Clusterize

Step 4

With the static chunks selected, click on PDI Basic Fractures icon.

Pdi Basic Fractures
PDI Basic Fractures 

Step 5

In the PDI Basic Fractures
window, click on Create button. It opens Set up Fracture Body
sub-window. Here set the name as Static and then click on Accept
button.

Pdi Basic Fractures window
PDI Basic Fractures window

Step 6

Go to PDI Solver Options icon and turn on Use Maya grid as ground
option.

PDI Solver Options
PDI Solver Options

Step 7

Press the Play button. You’ll see the ball is shattering the
selected chunks.

Hit the Play button
Hit the Play button

Conclusion

That’s the conclusion of this series. I hope you’ve learned some useful tips and tricks of PDI in Maya. I’ll be back soon with more tutorial series on VFX.